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Addressing the recent patch
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Posted 135 Months Ago
EcronFura
Date: Mar 2012
Posts: 433
I'm sure most of you probably don't like this patch. Let me address some issues:
The patch isn't complete.

Why release it?
- I set a deadline for Saturday, was two days behind schedule
- I have to take care of some other business that will occupy me for about a day
- Larger patches progressively become a headache

So I'll explain a few things. HP and MP recovery is currently a fixed rate. I didn't have time to implement dynamic recovery based on situations, such as location, stat points, etc. Also, PvP battles are supposed to be at full HP/MP and not change your HP/MP, haven't had time to make it like that. I haven't had time to implement some negative factors as well, which I don't want to disclose yet.

The upsides to this is some drops will be boosted, meaning you can get more drops from runs, since you'll be able to do less, and if you already have a drop that isn't going to be boosted, it's now rarer. Also, I plan to implement conditional situations that make surviving more rewarding.

Although I want to implement these in the next patch, I plan to re-add crafting by the 15th which is my top priority.

If you have any questions, post them here, and I may be able to answer them.
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