Elements and Status effects
Posted 111 Months Ago
AmazingAnon
Date: Dec 2014
Posts: 16
I suggest that weapons/spells would be added that include the following element types:Posts: 16
Thunder, Ice, Earth, Water, Light, and Dark
Also there could be status effects like burn, stun, freeze, poison, silence, and wet
Burn would be inflicted by fire spells/weapons and would deal damage over time but will be removed after X amount of turns or if a water attack is used on you.
Stun would be inflicted by thunder spells/weapons and would cause the affected player/monster to lose their next turn.
Freeze would be inflicted by ice spells/weapons and cause the affected player/monster to lose their next turn. Physical attacks would unfreeze the player/monster but would deal increased damage
Poison would deal damage over time(obviously) for a certain amount of turns but can be healed with an antidote
Silence would prevent players/monsters from using spells
Wet would increase lightning and ice damage dealt to the wet target by 50% but would also reduce fire damage taken by 50%
Posted 111 Months Ago
AmazingAnon
Date: Dec 2014
Posts: 16
I would also like to suggest that an ability to scan monsters to see their elemental resistances/status effect resistances to be added. Posts: 16
Healing spells would be nice to have but they should have long cooldowns/high requirements
Armor with specific elemental and status effect resistances would be pretty cool if it were added as well.
A way to swap gear in combat (and take up a turn) would also be helpful so you could swap your weapon or armor to a different elemental type.
Posted 111 Months Ago
Arcton
Date: Mar 2013
Posts: 138
All these sounds so Open Beta, we have already have all the elements you suggested. However i'm not sure, there's one that looks like earth and ice hmmz.Posts: 138
Thanks for your suggestions
However, swapping gear in-game during a turn... don't think it'll be implemented anytime soon.