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Elements and Status effects
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Posted 111 Months Ago
AmazingAnon
Date: Dec 2014
Posts: 16
I suggest that weapons/spells would be added that include the following element types:
Thunder, Ice, Earth, Water, Light, and Dark

Also there could be status effects like burn, stun, freeze, poison, silence, and wet

Burn would be inflicted by fire spells/weapons and would deal damage over time but will be removed after X amount of turns or if a water attack is used on you.

Stun would be inflicted by thunder spells/weapons and would cause the affected player/monster to lose their next turn.

Freeze would be inflicted by ice spells/weapons and cause the affected player/monster to lose their next turn. Physical attacks would unfreeze the player/monster but would deal increased damage

Poison would deal damage over time(obviously) for a certain amount of turns but can be healed with an antidote

Silence would prevent players/monsters from using spells

Wet would increase lightning and ice damage dealt to the wet target by 50% but would also reduce fire damage taken by 50%

Posted 111 Months Ago
AmazingAnon
Date: Dec 2014
Posts: 16
I would also like to suggest that an ability to scan monsters to see their elemental resistances/status effect resistances to be added.

Healing spells would be nice to have but they should have long cooldowns/high requirements

Armor with specific elemental and status effect resistances would be pretty cool if it were added as well.

A way to swap gear in combat (and take up a turn) would also be helpful so you could swap your weapon or armor to a different elemental type.


Posted 111 Months Ago
Arcton
Date: Mar 2013
Posts: 138
All these sounds so Open Beta, we have already have all the elements you suggested. However i'm not sure, there's one that looks like earth and ice hmmz.

Thanks for your suggestions

However, swapping gear in-game during a turn... don't think it'll be implemented anytime soon.

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