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Raple's Idea List (Some Already Known)
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Posted 133 Months Ago
Raple
Date: Jul 2013
Posts: 14
Spells:

Endure - Recharge 5;Self; When used, for 2 turns any damage that would kill you instead puts you at 1 hp. Requires level 10 to learn.

Charge - Recharge 4;Self; Next turn, your damage is multiplied by x2.25. In other words, if you normally would do 50 damage you instead do 125 damage. Requires level 13 to learn.

Scorching Breath - Recharge 5;Multi-Target; Targets all enemy creatures and does 50-70 base + double your mind bonus. Requires level 18 to learn. In other words (50-70 + 2m = x), M being mind bonus and X being damage.

Inspire - Recharge 4;Multi-Ally; For 3 turns, all allies and yourself do an extra 20% damage. Normally 50, now 60. Requires level 9 to learn.

Lifedrain - Recharge 3;Single-Target; Deals 30-40 damage + you mind bonus to an enemy, also regains your health equal to 25% of total damage dealt with this attack. Requires level 15 to learn.

Blessing - Recharge 5;Multi-Ally; All allies and yourself regain 10% of their max HP. Requires level 16 to learn.

Icefall - Recharge 3;Single-Target; A single enemy is dealt 25-35 damage + your mind bonus. Requires level 5 to learn.

Razor Wind - Recharge 4;Multi-Target; All enemies take 80-90 damage + your mind bonus. Requires level 17 to learn.



Dungeon Idea : The Manor (Recommended 2-3 party members level 22+)

Normal Enemies:
Ghost;135HP;Deals 12-25DMG;Can drop "Otherworldly Essence";"Hellish Blade Recipe";
Zombie;155HP;Deals 15-25DMG;Can drop "Feral Bones";"Hellish Blade Recipe";
Horrid Rat;120HP;Deals 8-16DMG;Can drop "Crushed Souls";"Hellish Blade Recipe";

Boss - Ghoulous
This boss has 1055HP and can hit anywhere from 20-55 damage. He attacks using darkness and is weak to water damage, and can also cast special abilities. Occasionally, he may jump up and stomp on you for 40-65 damage. He is the only one who can drop the "Soulripper", a level 18 scythe that hits with darkness with the following stats:

Body - 25
Heart - 6
Guard - 8
Rush - 6
Soul - 17
Mind - 6

The materials that drop from minions and be used to craft the "Hellish Bow". This is crafted by using 5 "Otherworldly Essence", 8 "Feral Bones", and 10 "Crushed Souls". This blade hits using fire damage, and its stats are the following:

Body - 14
Heart - 4
Guard - 14
Rush - 25
Soul - 10
Mind - 7

Dual Weapons:
Adventures are certainly strong enough to handle one sword, so why not two! There should be an option to select a sword as a 2nd hand weapon.
To attack with both at the same time, this should consume some mana. Let's say 20 mana per dual hit. This dual hit is not possible to triple hit, but can double hit.

Bow Reconstruction:
Bows should be less focused on mind and soul and more focused on guard and rush. Considering bows allow you to stay back further, your guard should go up. Also, because bows are very quick rush should be much higher than it currently is. I mean cmon, Conflagrant bow, the best buy-able bow, only gets 15 rush while some swords get way more body. This needs fixing.










Posted 133 Months Ago
Lightning
Date: Jul 2013
Posts: 12
tl;dr
fekup raple
Posted 133 Months Ago
EcronFura
Date: Mar 2012
Posts: 433
The majority of the spell suggestions require the "affliction" feature, which hasn't been reimplemented for the current server. Some are interesting, just I don't have them implemented, which severely limits my ability to implement interesting features.
Posted 133 Months Ago
Time
Date: Oct 2013
Posts: 50
Do want dual weps .
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