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Runes
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Posted 135 Months Ago
Transfixed
Date: Aug 2013
Posts: 54
For eg.

Healing Rune Lv1 - Heals 100 Health
Healing Rune Party Lv1 - Party heal 50 Health ea

Brutal Rune Lv1 - Increase dmg by 10% or by a fixed damage.
Brutal Rune Party Lv1 - Party Boost 5%

Revival Rune Lv1 - Revive a selected party member (Revives with full health)
Revival Rune Party Lv1 - All party members get revived. (Revives with half health)

Armor Rune Lv1 - Increase Guard by 15
Armor Rune Party Lv1 - All party members guard increase by 10.

Well you get the idea lol. Basically, each player has 2 slots to keep runes so he has to pick wisely. Also, the runes should be able to be looted from mobs or be able to be bought from the shop.


Posted 135 Months Ago
EcronFura
Date: Mar 2012
Posts: 433
There is already "spells" which is essentially the same thing, and there is an ultimate spell you can only equip one.

I like the guard boosting spells though, but I have to be careful, 3 people stacking armor = trouble.
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