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BattleTale v1.95.42 Patch Notes
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Posted 113 Months Ago
EcronFura
Date: Mar 2012
Posts: 433
BattleTale v1.95.42 Patch Notes:
- Stash button now glows when new items are in a player's stash
- Damage is now split into physical, magical, and superior damage
- Defending now reduces all non-superior damage from an attack spell, weapon, or otherwise
- Fixed stash sell button not disabling after stash is sold out
- Defeated monsters no longer appear on reload
- Added random attackable battle objects in each zone
- Added "EP," also known as Endurance Points, which is the number of strikes / uses required to break the given object
- Added tooltips while hovering over buttons in a player's radial menu
- Added depth ordering of units in battle
- Added "Game Event" promotional icon to display currently active events when an event is active
- Fixed "Select All" in stash inverting selections
- Added 10 previous message history using up and down arrow keys in chat input box
- Horizontally linearized Starting Town and moved newbie spawning position to Stinstagg training area
- Added party system for forming a team to battle against monsters
- Added sync warp points which will wait for all party members to appear before teleporting
- Removed battleboards, battles are now encountered by transferring between maps
- Restricted warping command to safe zones only
- Replaced challenge sound with new sound effect
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